BENT 2004 (2004, 8.43MB, 5 min.)
This short documentary explains what circuit bending is
and why you want to attend BENT 2008, the Fifth International
Circuit Bending Festival.
By Mica.
BENT 2004 (2004, 8.43MB, 5 min.)
This short documentary explains what circuit bending is
and why you want to attend BENT 2008, the Fifth International
Circuit Bending Festival.
By Mica.
Trailer for LOOK, the movie, which is composed
entirely of surveillance camera footage.
LOOK asks (and attempts to answer) questions about
security versus privacy, highly relevant in modern,
legitimately paranoid times.
Are you always alone when you think you are?
Breaking the Rules (2007, 8.7MB, 2 min.)
‘..I thought it might be interesting to have one episode devoted to breaking the rules.
This was a fun one for us’.
Some more DV tutorials – here.
From Izzy Video.
Snow Mirror (2006, 3.1 MB, 1:56 min.)
Snow Mirror is the first in a series of pieces that celebrate slowness
and black and white, in this piece the image of the viewer is created
by the congregation and accumulation of white snow flakes in areas of
the image that are brighter. The result is projected on a transparent silk
fabric which creates a feeling of the flakes being suspended in space.
by Daniel Rozin. from New Frontier on Main.
Evolution of Communication (2006, 15MB, 6:50 min.)
“Adobe Systems commissioned eMotion studios to create a film depicting the ‘Evolution of Communication’.
Various luminaries such as Doug Englebart (inventor of the mouse) and Martin Cooper
(inventor of the cell phone) helped tell the story of how communication has changed
and transformed over the past two decades. The film supported Adobe’s CEO Bruce Chizen
in a recent keynote address.
The production follows the arc of human communication from the moment when we are able
to discern shapes and sounds to the point of complex interactions as adults. The story
leads to a hint of where we are heading in the future, and to Adobe’s commitment to
facilitate personal and human communication and connection.”
From eMotion studios
Michel Gondry for MotoRazr2 (2007, 7.4MB, 1:01)
I have to admit I’d find this more interesting if
Michel Gondry had actually used a Razr to record footage.
In this case, cell phone company Motorola commissioned
the music video director-cum-hipster filmmaker to make
a “film based on the experience of their new Razr2 phone.”
I wish using my phone was half as interesting.
I’ve also heard these are hideous devices, image appeal aside.
I’m fairly certain it didn’t deserve its own short film, but I digress.
Classic Gondry: pretty and predictably whimsical.
Röhrender Hirsch (2007, 7.3MB, 9 sec)
Bracing & clever stuff from KH Jeron a.k.a Sim.
By the magic of programming he transmutes the result
of a Google image search ( presumably on Reindeer or some such)
into this video.
I originally wanted to post another vid crafted by similar means,
image searching on the contents of a text by dvblog favourite Alan Sondheim,
but the vid ,even with small picture size, is way too big for us.
Check that out here, though.
Augmented Body and Virtual Body (2005, 36MB, 14:13 min.)
“The big idea is to put a human being into a system where many machines act as
an extension of the body. I am a composer and I want to control a robot orchestra,
video images and videotext using a “BodySuit”.
All this within the conceptual framework of Music Theatre and a musical composition.”
Suguru Goto: Concept and Composition.
Red Attack (2001, 7MB, 1:38 min.)
Joseph Nechvatal‘s 2001 Computer Virus Project 2.0 follows along the same lines as previous viral works by Nechvatal in 1992 – works where an unpredictable progressive virus operates on a degradation/transformation of an image. Using a C++ framework, Joseph Nechvatal and his programmer/collaborator Stephane Sikora have brought Nechvatal’s early computer virus project into the realm of artificial life (A-Life) (i.e. into a synthetic system that exhibits behaviors characteristic of natural living systems). With Computer Virus Project 2.0, elements of artificial life have been introduced in that viruses are modeled to be autonomous agents living in/off the image. The project simulates a population of active viruses functioning as an analogy of a viral biological system.
Augmented Sculpture (2007, 11.5MB, 3:48 min.)
“This project is focused on the temporary quality of space, investigating space-time
not only as a three dimensional environment, but as space in transformation For this purpose
two layers are produced that explore different aspects of the space-time reality.
The first stage of this project has been developed during Interactivos? 2007, at Medialab Madrid.”
Work by Pablo Valbuena.